![]() If you want fantasy alt-history scenarios, check HOI4. If you want more alt-history paths, check mods. Game follows historical WW2 a lot better than HOI4 with "Historical focuses". Interface may look ancient at first, but it is very good and functional. DH also adds optional small scenarios, like Fall Gelb, where you need to worry only about your military units.ĭH is not very complicated, you just need to get into it. ![]() It contains several new bookmarks, like: 1914 (up to 1920, no interwar period, but there are mods for that, like PvW or The Grand Campaign),1933,36,39,41,42,43,44. For me, so far (2021) DH is the best Hearts of Iron game. ![]() Sorry for the long wall of text, just get to rarely talk about DH.Īmazing game, ultimate, "remastered" version of Hearts of Iron 2. Still the best HoI game out of any for me personally. Its an old game and the age is showing, but in its own way its very fun. But that sometimes has its charm and uses too, since divisions took an year to train they couldn't be just thrown away and forgotten. Of course, controls are garbage by today's standards, UI is very outdated (at least not as much as Victoria 1, thankfully), customization is painful where possible at all, balance is too "hardcore" and not player-friendly, the AI is weird and sometimes doesn't even work, only certain nations are truly playable (I actually like that aspect of newer HoI4 - almost all nations are playable), and everything is just too slow to build in DH (building even a tiny navy takes like a decade). Paradox never made scenarios for HoI4 due to their streamlining design. Sadly we only got 1939 Poland Fall Weiss and 1904 Russo-Japanese War scenarios. There was so much potential if they could make it properly with events and - a Pacific islands campaign, a Sino-Japanese war campaign, Kaiserreich 2nd American civil war, the numerous eastern front operations of the late war. I responded by building more planes and bombing the shit out of everyone I could until AI became dumb enough to send its entire British navy to fight the Japanese, and I sneaked units over to Britain without resistance.Īnd just to add this, I loved the concept of scenarios - individual detailed campaigns/battles set in a certain specific area of map, where there was no worrying about things like rest of the world, economy, diplomacy, politics or any other theater of war. I remember I once played a full day DH session on that old laptop as Germany where I defeated Soviets by 1943 and then promptly lost all my planes, ships and half my army trying to invade Britain. Took it with me on a cheap laptop too when I was away from home, and somehow it managed to run decently. The pacing of the game decent, the size of provinces is well suited for grand strategy gaming (compared to large number of boring nameless blank provinces of HoI4), moving units around feels satisfying on that paper-but-not-paper colourful map, technology progression is good enough (if too rigid) for what it represents, rivers actually seem to matter, and playing solo is fun because at least the land AI (if not naval and air AI) seems to function if nothing else. Everything feels "right in place" to me in DH. ![]() By then HoI4 was out, but I was having too much fun in DH Kaiserreich and other mods to give up. It took me a few years learning how to play it (I mostly played DH only on weekends). I don't know how to describe, but I had more fun playing DH compared to other HoI games. I am actually a 'newer' player for DH, I only started playing it when HoI4 was announced (having played HoI3 before that, heard good things about this one so gave it a try), but I instantly fell in love with just how clean, "fitting" and integrated it looked.
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